// // This is example code from Chapter 13.10 "Managing unnamed objects" of // "Programming -- Principles and Practice Using C++" by Bjarne Stroustrup // #include "Simple_window.h" // get access to our window library #include "Graph.h" // get access to our graphics library facilities //------------------------------------------------------------------------------ int main() try { using namespace Graph_lib; // our graphics facilities are in Graph_lib Simple_window win{Point{100,100},600,400,"16*16 color matrix"}; Vector_ref vr; for (int i = 0; i<16; ++i) for (int j = 0; j<16; ++j) { vr.push_back(new Rectangle{Point{i*20,j*20},20,20}); vr[vr.size()-1].set_fill_color(i*16+j); win.attach(vr[vr.size()-1]); } win.wait_for_button(); // Display! } catch(exception& e) { // some error reporting return 1; } catch(...) { // some more error reporting return 2; } //------------------------------------------------------------------------------