// // This is example code from Chapter 13.16 "Mark" of // "Programming -- Principles and Practice Using C++" by Bjarne Stroustrup // #include "Simple_window.h" // get access to our window library #include "Graph.h" // get access to our graphics library facilities //------------------------------------------------------------------------------ int main() try { using namespace Graph_lib; // our graphics facilities are in Graph_lib Simple_window win{Point{100,100},600,400,"Circles with centers"}; Circle c1{Point{100,200},50}; Circle c2{Point{150,200},100}; Circle c3{Point{200,200},150}; win.attach(c1); win.attach(c2); win.attach(c3); Mark m1{Point{100,200},'x'}; Mark m2{Point{150,200},'y'}; Mark m3{Point{200,200},'z'}; c1.set_color(Color::blue); c2.set_color(Color::red); c3.set_color(Color::green); win.attach(m1); win.attach(m2); win.attach(m3); win.wait_for_button(); // Display! } catch(exception& e) { // some error reporting return 1; } catch(...) { // some more error reporting return 2; } //------------------------------------------------------------------------------